13 September 2009

Cloud computing is a paradigm of computing in which dynamically scalable and often virtualized resources are provided as a service over the Internet. Users need not have knowledge of, expertise in, or control over the technology infrastructure in the "cloud" that supports them.

Can OnLive’s cloud gaming service threaten traditional consoles?
A very interesting gaming service called OnLive was introduced at the Game Developers Conference in San Francisco last night. OnLive consists of a small browser plug-in that lets you play games online, with all the heavy lifting done by OnLive’s servers – effectively meaning that if the service can live up to its promises, you’d have yourself a gaming platform that never gets obsolete and can be played on lower-end hardware.
These aren’t your simple browser-based games, either. These are full-fledged titles from the likes of EA, Take-Two, Ubisoft, Eidos, and more. Some of the games demoed were Crysis, Burnout Paradise, and Grand Theft Auto IV.

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